Deck Tech: Trigger Warning WhiteRedGreen

26th Jan 2019

This was my first “proper” deck that I built and whilst I’ve had a lot of success with it amongst friends there are definite improvements that could be made. It was created from cards I actually owned so there are number of cards which only have 1 or 2 instances where really they should be up at 4. I’m planning on updating this with a v2 soon, but in the mean time this stands as an example of how powerful the enrage ability can be.

Bomb #1: Polyraptor

Forerunner of the Empire
Ranging Raptors
Polyraptor

The enrage ability is the star of this deck; an ability that is triggered on a creature when damage is done to it. Usually you’d expect this to be from blocking or being blocked but a far easier was is to use Forerunner of the Empire which lets you choose whether you want to deal 1 damage to all creatures when you drop a dinosaur into play; it also helps you find a dinosaur. If you do this with Ranging Raptors you are basically getting free land on first entry and more free land as more creatures come on board; if you do this with Polyraptor you have likely won the game as you can summon 8 at once1.

Bomb #2: Big Ol' Dinosaurs

Gishath, Sun's Avatar
Trapjaw Tyrant
Etali, Primal Storm
Dinosaurs are always cool but they are especially cool when they can give you free cards to play with like Etali, Primal Storm, exile creatures like Trapjaw Tyrant, or let you bring in a load of dino friends like Gishath, Sun's Avatar. These are not cheap cards but if you can get them to resolve and fight they are going to do some serious damage.

Tactics

Your general path forward with this deck is to ramp fast and quick using Ranging Raptors. These are perfect for preventing aggro decks from attacking and if you can trigger that ability a couple times from sorceries like Savage Stomp or Rile then you’ll be casting your bigger creatures in no time. This can be further aided by Drover of the Mighty, Otepec Huntmaster, and Knight of the Stampede which either add mana or reduce the cost of dinosaurs significantly.

Colossal Majesty provides some good value in the mid-game when you have maybe one or two big creatures that can then trigger card draw for you. The Immortal Sun extends this further in the late game by disabling planeswalkers2, giving you +1/+1 to all creatures, reducing spell cost, and giving you an additional card draw!

In terms of triggering Forerunner of the Empire, I’ve utilised Huatli, Warrior Poet for her ability to create a 3/3 dinosaur for 0 loyalty. This is a real boost as it can trigger a whole heap of enrage abilities even if you don’t have any dinosaur cards in hand (or it can help you reach multiple triggers in a turn for no mana cost).

Your biggest opponent is definitely control decks. Seeing your big creatures succumb to Murder or just plain being countered is horrible. For that reason, especially with the big bombs like Etali, Primal Storm, wait for the opportune moment when your opponent has no mana available.

Sideboarding

  • Rhythm of the Wild is obviously going to be a good inclusion in order to prevent countering and give all your big dinosaurs haste. This will definitely be in the v2 deck that I’m working on.
  • Carnage Tyrant is a classic that is again very resistent to countering. I had it in this deck for a little while but removed it as I preferred having some of the creatures with better abilities such as Gishath, Sun’s Avatar.
  • I’ve had a few bad matches against flyers hence the inclusion of Plummet. You may wish to bulk this out with a few more copies or add some actual flying dinosaurs such as Kinjalli’s Sunwing or Sky Terror.
  • The white splash is potentially unnecessary. I like it for the ability to bring in Huatli, Warrior Poet and Trapjaw Tyrant but this could just as easily be a red green deck with a few of the new Gruul cards from RNA.
  1. As the 1st one enters, you choose to do damage to all creatures; that triggers the copy meaning another one drops in; you choose to do damage again, which triggers both of them spawning another 2; now you don’t trigger on the first copy but wait for the 2nd to drop in and do damage to all creatures again; this kills your Forerunner of the Empire but 4 more Polyraptor will land in for a total of 8. If you get the chance to add a +1/+1 counter to Forerunner of the Empire at some point, then take it as then he’ll be able to spawn 16 raptors… ↩︎

  2. Including your own! Do not cast this if you are planning on using Huatli, Warrior Poet↩︎